digital media Archives | ֱ News Central Florida Research, Arts, Technology, Student Life and College News, Stories and More Tue, 24 Jun 2025 17:17:05 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 /wp-content/blogs.dir/20/files/2019/05/cropped-logo-150x150.png digital media Archives | ֱ News 32 32 UCF Knights, Alums Represented in College Football 25 /news/ucf-knights-alums-represented-in-college-football-25/ Mon, 22 Jul 2024 17:01:23 +0000 /news/?p=142320 From being a Marching Knight to a 3D environment/lighting artist, Victoria Torres ’24 has a unique perspective on the development of EA SPORTS’ latest video game.

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For four seasons, FBC Mortgage Stadium was a home away from home for Victoria Torres ’24. As a trumpeter for the UCF Marching Knights, Torres was a part of the game day performances and tradition at UCF. Her time with the band also led to her developing a passion for the game of football. That same UCF game day experience is now captured in the long-awaited EA SPORTS College Football 25, with former Electronic Arts (EA) intern Torres playing a role in bringing gamers a realistic experience at the virtual Bounce House.

EA SPORTS College Football 25 returned July 19 after an 11-year hiatus. The simulation-style football game’s focus provides an authentic college football experience that is specific to each school, including UCF.

Game day elements that Knights fans are accustomed to are featured as part of College Football 25. Before kick-off, fans perform the signature U-C-F arm sign, while the team runs out the tunnel, running past the virtual Marching Knights playing ’s fight song, Charge On. When the ball is kicked off, the fans yell out “U-C-F Knights,” just as they do in real life. For the first time, real-life players will also be featured in the game, further replicating a realistic experience for gamers. ’s reputation of being a leader in space research and education is showcased through an occasional in-game rocket launch, like the real-life SpaceX Falcon 9 rocket launch during a game against Kent State in Fall 2023.

Behind the scenes, dozens of UCF alums, including 42 graduates of the university’s Florida Interactive Entertainment Academy (FIEA), helped to create College Football 25. FIEA, the world’s top-ranked graduate video gaming school, is located at UCF Downtown, across the street from EA Orlando and is a strong pipeline of talent to the game developer.

Torres, a digital media alum who earned a minor in marketing, is one example of the invaluable experience UCF students can gain through internships. Last summer, she modeled and textured indoor and outdoor environmental assets based on real-life photographs taken at FBC Mortgage Stadium and Raymond James Stadium in Tampa for College Football 25 and the Madden NFL series.

Torres and her team used many tools, including LiDAR scanners to capture the lighting in the stadium. One scanner was placed in the middle of the stadium and scanned the entire facility, creating a 3D model. They also used individual scanners to capture models ranging from trash cans to cleats, which were then modified to the smallest detail. For example, a trash can in the stadium was scanned, then designers patched up any topology errors or holes, and added digital trash cans into the game.

Beyond scanning, the team took pictures of everything. Torres captured chairs at every angle, so artists were able to replicate them easily. She used a color palette, placing it next to the chairs, to help pinpoint the exact colors. Torres also worked with a pen-like scanner that identified the exact hex color of an object, adding further detail.

When scanning 3D objects, Torres says the main thing she tried to keep in mind was making sure the environment, whether it’s a prop or a whole scene, tells a story. An example of this was the first prop she created for EA, a coffee table for Madden NFL. The designers wanted the table to be around one or two years old, so she referenced her own coffee table that was around that age, mimicking details such as rings left from cold glasses and hot plates.

“That’s something that you really need to have as an environment artist, you need that eye to tell a story of things as simple as a coffee table, that maybe most people won’t even notice,” Torres says. “I think that’s the main thing, and that’s something that I still follow today. And working on portfolio pieces now, just doing my very best to tell stories without there being text.”

The lessons Torres has learned over her career come from a variety of places and mentors, such as EA SPORTS Environment Director Ingrid Aguero ’07 ’08MS, a graduate of ’s FIEA program. As a student at UCF, the most useful information Torres says she learned was in the 3D modeling classes. Under the instruction of Nicholas Hunter ’17 ’18MS, an instructor in and a FIEA alum, Torres gained knowledge on how to make assets that have good topology and UV mapping, which serves as a bridge between 2D textures and 3D objects. Torres also learned how to use Autodesk Maya, the industry standard program.

After being gone for over a decade, College Football 25 means many things to fans who have clamored for the game. For Torres, it’s a combination of her favorite things — Knight Nation, UCF football and video games.

“It honestly doesn’t feel real, I have a piece of my work inside my alma mater, in a game that is making a comeback after 11 years,” Torres says. “Everyone’s hyped, and it’s … really cool to see the game.”

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UCF Threepeats as World’s Best Graduate Game Design Program /news/ucf-threepeats-as-worlds-best-graduate-game-design-program/ Tue, 22 Mar 2022 21:02:31 +0000 /news/?p=127055 The Princeton Review and PC Gamer magazine have ranked ’s undergraduate and graduate programs among the best in the nation for the third straight year.

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The ֱ’s graduate game design program is the best in the world for the third straight year, according to The Princeton Review and PC Gamer magazine.

The Florida Interactive Entertainment Academy (FIEA) has garnered the top spot, coming in ahead of New York ֱ, Southern Methodist ֱ, the ֱ of Southern California and the ֱ of Utah. ’s undergraduate game design program also ranked highly at No. 13 for 2022.

“Oܰ top rankings demonstrate that ’s game design programs give students exceptional, real-world experiences that prepare them for successful careers, fueling one of the cornerstone industries in our community,” UCF President Alexander N. Cartwright says. “’s FIEA graduates are extremely attractive hires for the gaming industry’s leading companies — and our students thrive after graduation — because they are trained by outstanding faculty and study in an environments that mimics an actual studio, including opportunities to lead teams and manage projects.”

The programs are located at UCF Downtown in Orlando’s Creative Village, where graduate and undergraduate students learn the tools and techniques to be artists, programmers and producers in the gaming industry. The Creative Village is also home to Electronic Arts’ new office, putting students just steps away from internship and job opportunities.

“We focus on the development of top talent that will drive the next generation of developers in Florida and globally.” — Ben Noel

“We appreciate the recognition of the tremendous effort of our faculty and students,” says Ben Noel, executive director of FIEA. “The success of the alumni in the video game and simulation industries is what continues to drive the growth and evolution of the program. We focus on the development of top talent that will drive the next generation of developers in Florida and globally. Electronic Arts’ relocation a block from our program is affirmation of our success.”

Henry Bell, a FIEA student who earned his undergraduate degree in film at the ֱ of Kansas, is leading a team of 19 student producers, artists and programmers who are developing a full-fledged video game this spring and summer as their capstone project.

“It has been an invaluable experience to get to do everything a lead would do in industry,” says Bell. “I feel so much more prepared to get a job. In addition to being able to get that professionally oriented learning, I’ve met great people who will be invaluable contacts in the industry.”

The FIEA program has over 850 graduates now employed by more than 300 companies around the world. The starting salary for graduates is over $70,000 annually. Top employers include Electronic Arts, Iron Galaxy and Epic Games.

“FIEA’s alumni network is impressive, to say the least,” says Bell. “I’ve been able to able to talk to multiple alumni who now work at major studios and our capstone teams have alumni advisors. My fellow classmates are also strong connections as they will go on to do great things, no doubt, and we will all be able to help one another in the future. I had connections before I came here, but it pales in comparison to the resources I have now.”

Gaming has become a $159 billion industry globally. Statistics from the Entertainment Software Association indicate video games and attached industries support more than 16,000 jobs and $2.6 billion in economic impact in Florida. According to WalletHub, Orlando is the sixth best city in the country for gamers, in part due to its developer opportunities. An estimated 2,000 game developers are employed in downtown Orlando, bolstering the city’s reputation as a technology and digital media hub.

“The continuing success of the graduate and undergraduate programs is evidence of the power of experiential learning in an environment that supports digital media,” says Robert Littlefield, the director of the Nicholson School of Communication and Media.

Industry Reaction

Daryl Holt, vice president and general manager, EA Tiburon (Orlando) and EA SPORTS (Austin and Madrid: “FIEA continues to be a major source of talent for our EA development studio in Orlando and an important talent pipeline for Florida’s growing experience economy. We’ve been fortunate to hire many FIEA graduates over the years and look forward to our continued partnership as neighbors in Downtown Orlando’s Creative Village, where together we are educating and inspiring next-generation electronic artists.”

Dave Lang, Founder of Iron Galaxy: “FIEA and ֱ have been essential to our efforts to recruit the new talent we need to grow our studio in Orlando. Their game development curriculum has a focus on real-world applications that empowers FIEA graduates to hit the ground running from day one. We’ve seen enormous success partnering with them over the years to welcome students to an industry where they can have a positive impact on our games and the people who play them.”

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UCF Student Adds Magical Touch to Disney’s 50th Anniversary /news/ucf-student-adds-magical-touch-to-disneys-50th-anniversary/ Mon, 25 Oct 2021 21:41:11 +0000 /news/?p=123796 From a childhood dream to her dream job, Ana Beltran ’19 brings imagination to life through animation.

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Like father, like daughter. Following in her father’s footsteps, Ana Beltran ’19 fell in love with the arts from a young age. Some of her earliest memories include watching her father bring concepts to life for his post-production company in Venezuela. The introduction to the world of animation, post-production, and broadcast television fostered her creative expression and passion for visual storytelling.

“I saw how much fun my dad had. And while I didn’t know what I wanted to go into at the time, I knew it would be a creative field,” says Beltran, who is currently completing a master’s in animation and visual effects at UCF.

Immigrants from Venezuela, Beltran’s family came to the United States to provide her with a better life and more opportunity. It’s something that keeps her grounded and motivates her to follow her dreams. She attributes many of her successes to her family’s unwavering support and her experiences at UCF — home to some of the top digital arts and entertainment programs in the nation.

Most recently, Beltran helped turn visions into life for Walt Disney World’s 50th anniversary celebration. And just shortly before the scheduled Oct. 1 celebration, she had another once-in-a-lifetime opportunity: working with her inspiration, her father. Javier Beltran was added as an animator on one of the projects she was part of to help with the show’s final touches.

“It was such a sweet moment that I’ll always cherish,” she says. “I watched him work on cool projects growing up, and now I had the opportunity to work with him on something so significant. It was very special and something I didn’t think I’d ever get to share with him. He’s been a big inspiration in my life.”

Creating Magical Experiences

After graduating with her bachelor’s of fine arts in experimental animation and bachelor’s in game design, Beltran packed up and headed to New York City where she got her start at ABC News. While broadcast television gave her first-hand industry experience, she remained focused on forging a path within animation. So, when an opportunity to create magical moments for Walt Disney World became available, she jumped at the chance to return home.

“I believe it was the right opportunity at the right time, and I was so happy to be close to family again,” she says.

In January 2020, she started one of her first big projects: Beacons of Magic for Walt Disney World’s 50th anniversary. The beacons light up the four park icons — three of which she worked on — to welcome the magic that inspires guests. She helped Cinderella’s Castle, the Tree of Life and the Tower of Terror at Magic Kingdom, Animal Kingdom and Hollywood Studios, respectively, all come to life as the sun sets each day.

Creating the beacon for the castle was one of Beltran’s favorite memories. She was part of the previsualization process and modeled all the decor on the castle for the projection show purposes. And, today, the magic extends beyond just the parks. An image from the creative currently appears on McDonald’s Happy Meal boxes.

“It was an unexpected bucket list item for me,” she says. “I never expected to have my work appear on a Happy Meals box, but it was very cool and surprising to see it.”

Disney Enchantment was another project that Beltran was part of in preparations for the momentous celebration. The projection showcase adds touches of magic from Cinderella’s Castle all the way down Main Street USA — the first time that lighting effects encompass more than just the castle.

She relished the chance to animate on the same surface that she once walked down as a little girl, captivated by the magic. It’s something that still provides a sense of nostalgia.

“Being on the other side and getting to create some of that magic is just incredible.”

“Being on the other side and getting to create some of that magic is just incredible,” she says.

The opportunity to work on new shows and experiences to kick off the festivities for Walt Disney World’s 50th anniversary is a dream come true for Beltran. From visiting the parks with her family growing up to now creating some of that magic is something she never thought she would accomplish, especially at such a young age. Throughout each week, she still takes time to reflect on the impact of her work — ensuring that she never loses sight of the magic that embraces families at the parks every day.

It was an incredible experience to be part of. And being able to celebrate that moment with my dad? It’s something I’ll always treasure.

“I don’t think the magnitude of what we were working on hit me until I was in the park on Oct. 1 and had the chance to see people’s reactions. I thought about how this will be a special memory for everyone — especially the kids. Seeing their faces light up as they watched the show is something I’ll never forget.” she says. “It was an incredible experience to be part of. And being able to celebrate that moment with my dad? It’s something I’ll always treasure.”

Ana Beltran and her father
Ana Beltran and her father, Javier Beltran, at Walt Disney World’s 50th Anniversary on October 1, 2021.

A Path to a Better Future

Beltran and her family came to Celebration, Florida, when she was 4. And while Beltran acclimated quickly, it took her parents some time to adjust to their new life.

“My parents had to learn the language from scratch. They had to restart their careers,” she says. “It was a sacrifice they were willing to take, though, to give me the best life possible.”

Commitment to providing better opportunities for future generations is something that runs deep in Beltran’s family. Her grandparents moved from Spain to Venezuela to escape Francisco Franco’s rule during the Spanish Civil War.

“My grandmother didn’t have much of a formal education. She didn’t grow up reading or writing,” Beltran says. “But she always instilled in me the value of education. She wanted to ensure I had the chance to accomplish my dreams.”

With her grandmother’s advice in mind, Beltran was motivated to succeed inside and outside of the classroom. And when it came time to applying for college, she turned to a high school guidance counselor — a UCF grad — to help navigate the process. Beltran was in the top 10% of her high school graduating class, so attending a university with a good design and animation program was one of her priorities. After narrowing down her college list, it was time to start visiting each school. And it so happened that one of the nation’s top animation programs was right in her backyard: UCF.

“I loved the idea of staying close to home,” Beltran says. “But it was during a campus tour with one of my friends who attended UCF that sealed the deal.”

“UCF’s ties to space are ingrained in its core … I really enjoy stories that are so thought out and knew this was the school for me.”

While touring campus, Beltran’s friend told her the story of how UCF was founded — the university’s roots in space exploration and its mission to support the growing space industry. The motto “Reach for the Stars” also hit home for Beltran as it was the slogan of her elementary school.

“’s ties to space are ingrained in its core. The entire campus was built with that idea in mind. The street names, the on-campus housing communities, the Pegasus … it’s in every fiber,” she says. “I really enjoy stories that are so thought out and knew this was the school for me.”

Ana Beltran and her family at UCF's graduation ceremony
Ana Beltran celebrates with her mother and father after graduating with her bachelor’s degree from UCF in 2019.

Pursuing a Creative Calling

From the moment Beltran was accepted to UCF and started her first day of classes, she was eager to get involved. Throughout her undergraduate career, she was part of LEAD scholars, President’s Leadership Council, GameDev Knights, among other clubs and organizations on campus. She credits UCF and the opportunities provided to students for her success.

“UCF helped shape my creative and hard skills, but also my soft skills. For instance, I had the chance to get hands-on experience with presenting to various panels and groups — something that transferred to what I do today,” she says. “I remember the phrase ‘UCF Stands for Opportunity’ and I truly believe that. Many of my opportunities started at the university and I’m so thankful for that.”

She still looks back on the football team’s undefeated seasons, attaining the Order of Pegasus — ’s highest student honor — and her graduation day as some of her all-time favorite memories as a Knight. Beltran hopes that receiving the Order of Pegasus as someone in the arts inspires those that come after her.

“Having that acknowledgement especially as someone in the arts means so much to me,” she says. “I want to show other creatives that they can get there, too …. that it is possible.”

When graduation day approached, Beltran’s family gathered together in the arena to watch her cross the stage. It was momentous for each of them as she became the first person in the family to achieve a college degree. She vividly remembers walking across the stage and looking up at her grandmother in the stands — the tears rolling down her cheeks and the smile that lit up her face.

“After the ceremony, my grandmother gave me an orchid lei and said ‘You have no idea how much I thought I’d never get to see this moment,’” she says. “Seeing her smile and how happy my parents were met the world to me. I work so hard every day to live up to the sacrifices they made for me … I want to make them proud.”

Thinking About the Future

Beltran often thinks about the future and what’s next. She understands the competitiveness and challenges that arise in the world of animation and wants to ensure she stays current with the latest techniques — which is why she enrolled in ’s master’s in animation and visual effects program, part of the .

“At the time, the MFA in animation and visual effects program was just getting started but was already well-ranked. I think that’s a testament to the professors and people in the program at the time,” she says.

“Being part of something so special every day is out of this world. I owe it all to my family who have been there to support me every step of the way.”

Along with taking graduate classes, she is currently working on her next big project. She can’t say what it is yet but is excited to see her next creation come to life.

“Being part of something so special every day is out of this world. I owe it all to my family who have been there to support me every step of the way,” she says. “I’m excited for the future and for all the experiences still to come.”

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Ana Beltran and Javier Beltran Ana Beltran and parents at UCF graduation
UCF Grads Helped Bring Pixar’s ‘Soul’ to Life /news/ucf-grads-helped-bring-pixars-soul-to-life/ Tue, 20 Apr 2021 23:00:58 +0000 /news/?p=117987 Animators Teresa Falcone ’14ԻChristopher Sanchez ’14 share their experience of working on the Golden Globes and Academy Award winner.

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When UCF alums Teresa Falcone ’14ԻChristopher Sanchez ’14 first looked at the storyboards for Pixar’s Soul, they had a gut feeling they were going to be working on something memorable.

“You can tell it feels special, when you know that people are going to love the movie when it is released,” Sanchez says. “I could feel it when I was working on Soul.”

Soul, which was released on Disney+ on Christmas, became an instant hit among audiences and critics alike, and earned the Golden Globe and Academy Award for best animated feature.

The first Pixar film to feature a Black protagonist, the story follows middle school music teacher Joe Gardner, who seeks to reunite his soul and his body after they are accidentally separated, just before his big break as a jazz musician.

Scene from Disney's Soul: Joe sits at a piano and plays on stage with Jazz band
Joe Gardner (at piano) is voiced by Jamie Foxx. (Photo courtesy of Pixar)

As animators on the film, Falcone and Sanchez were tasked with bringing the characters to life through emotions that feel authentic and genuine.

The two are no strangers to working on beloved films since graduating from the School of Visual Arts and Design in 2014. They worked together before on Smallfoot, and in 2019, Falcone collaborated on Oscar winner Toy Story 4.

They took time to share about their experiences collaborating on Soul.
What goes into the process of bringing a character to life?
Teresa Falcone: It is a very collaborative process. First we’ll see the storyboards and the characters in layout in the scene. A lot of the time, we will shoot our own video of ourselves acting out the scene so we can reference that as well as pull video of other actors to try to find and bring that authenticity to the characters. For example, I worked a lot with Joe’s mom, Libba, and I’m very different from that character. I did shoot my own video reference for her, but I also researched a lot of other Black actresses in the process of animating her.

Chris Sanchez: The voice actors typically record their lines before we animate and we have access to those recordings of them in the sound booth. We will watch those to see if they do any cool gestures or any specific facial expressions that really fits the character and we can incorporate. So like Teresa said, you pull things from different references that you think fit the character and you show the director, and the director will say, “Yeah I really like this,” or “I like this part but let’s try to change something at the end or middle.” You just keep reiterating on it. Ultimately the director decides what stays and what goes.
Soul covers some really deep, existential themes. What did you think when you first were introduced to the story?
Falcone: It’s really different for an animated movie. I feel like a lot of people look at animated movies as kids movies but they’re not just kids movies. They’re movies for everybody and they have an important message. I think we knew it was going to be a big deal going out into the world.
Why do you think Soul resonated so well with audiences?
Sanchez: I feel like people needed the movie now more than ever because of the pandemic. I feel like this past year especially, people’s plans got put on hold because things were shutting down. The overlying message of Soul is to not forget about what’s really important in life — the relationships you have and the experiences you have. It’s not just about going out and achieving your dream job. I feel like that message resonates with a lot of people because they’re going through similar experiences the main character is going through.

Falcone: I think even the fact that it was released at Christmas instead of June like it was initially scheduled for made it the perfect time for families to sit down together and digest everything that happened though the year.

Teresa Falcone and Chris Sanchez sit on a couch outside with their dog, Violet
In addition to Soul, Teresa Falcone and Chris Sanchez also worked together on Onward. Now, they’re working from home and have an extra helper on their next film: their dog Violet.

What moments in the film were particularly impactful to you while creating it?
Sanchez: We’re relatively early in our careers still compared to a lot of the veterans. I was given some of the most challenging shots I’ve had to work on so far. Those shots took place during the emotional climax of the movie. I pulled from a lot of personal feelings because the whole emotional tone in that is that the character 22 felt like she wasn’t good enough and she had all this self-doubt. I got rejected so many times from jobs when I was first starting out. So I was trying to pull a lot from my personal experiences to put that into 22.

Falcone: Yes that moment in the movie in particular, so many of us as artists were like, “I know how that feels.”
What was most rewarding about working on Soul?
Sanchez: I feel like it was this big Band-Aid that the world needed right now. But also it’s Pixar’s first Black lead, and I think that’s awesome. I worked on Spider-Man: Into the Spider-Verse which had a half-Black, half-Latino lead, so I’m always really proud when I work on something that hasn’t been done yet.

Falcone: It feels like we’re helping progress forward and it feels really good to see people be able to see themselves represented on screen. It’s just special knowing we helped in some small way.
You both also worked on Onward, which along with Soul were both nominated for the Golden Globes and Academy Awards best animated feature. Is this moment sort of like when parents are asked which kid is their favorite?
Falcone: Yes, that’s exactly it (laughs). They’re both so special to us. I don’t think anyone is rooting for one over the other. We know the directors and we’re happy for them. It’s great knowing that we made some good films.

Sanchez: Onward was my first Pixar movie so this has been an extra special year for me. I’ve had this feeling before in working on films — you can tell it feels special, when you know that people are going to love the movie when it is released. I could feel it when I was working on Soul. The nomination is great but I’m much more happy that the general public is reacting well to it.
What’s next for you?
Falcone: We’re working on a coming-of-age film called Turning Red which will be out in the spring of 2022.

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disney-soul (Photo courtesy of Pixar) teresa-chris-violet Teresa Falcone and Chris Sanchez, along with their dog Violet.
UCF Graduate Video Game Design Named No. 1 — for Third Time /news/ucf-graduate-video-game-design-named-no-1-for-third-time/ Tue, 23 Mar 2021 15:34:54 +0000 /news/?p=118727 The university’s undergraduate video game design program also ranked No. 14 in the world, according to The Princeton Review and PC Gamer magazine.

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’s graduate video game design program has been recognized as the top graduate game design program in the world. This marks the third time in the past six years that UCF has garnered the top spot, ahead of New York ֱ, Southern Methodist ֱ and the ֱ of Southern California. ’s undergraduate game design program also ranked highly at No. 14 again this year.

“Oܰ game design programs have state-of-the art equipment and facilities, talented and experienced faculty and the advantage of being in physical proximity to some of the nation’s top gaming companies,” says President Alexander N. Cartwright. “Oܰ goal is to not just prepare students to enter the industry when they graduate, but to position them to excel in it.”

The interactive entertainment graduate program at Florida Interactive Entertainment Academy (FIEA) and the digital media undergraduate program are offered at the UCF Downtown campus in Orlando’s Creative Village district, which will be home of the new Electronic Arts Tiburon studio later this year.

“We are again excited that the Princeton Review and PC Gamer have recognized the tremendous growth and success of the video game industry and education in Central Florida” says Ben Noel, FIEA’s executive director. “The vision 15 years ago was for a creative higher-wage district with sustainable jobs and a pipeline of talent. Through the commitment of the state, city, UCF and industry, there will be 2,000 game developers and students within a few blocks of each other in 2021”.

The graduate program, which started in 2005 with 12 students, now has over 800 graduates at over 300 companies in 45 different states and countries around the globe — with an average starting salary over $70,000 and Iron Galaxy, Electronic Arts and Epic Games being the top three employers. The limited-access program is home to state-of-the-art studios and world-renowned faculty. Each year, students from around the world apply, and remain in Florida where they continue to expand the region’s digital media hub.

“UCF continues to see opportunities in the areas of communication and media. This recognition is evidence of the success we’ve had and reflects the atmosphere of exploration and collaboration being developed at UCF Downtown that will enable us to meet and exceed our challenges in the next-generation of media,” says Robert Littlefield, director of the Nicholson School of Communication and Media.

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Epic Games, Maker of Fortnite, Awards UCF Professor Grant to Enhance AR and VR Technology /news/epic-games-maker-of-fortnite-awards-ucf-professor-grant-to-enhance-ar-and-vr-technology/ Mon, 11 May 2020 13:01:34 +0000 /news/?p=109322 Maria Harrington earned the grant after creating the Virtual UCF Arboretum and will use the funds to enhance immersive learning experiences about the natural world.

 

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The company responsible for the online video game hit Fortnite has awarded a UCF assistant professor a grant to develop an immersive technology to take virtual experiences to new levels of reality.

Epic Games provided UCF information scientist and artist Maria Harrington a $25,000 grant to expand her cutting-edge augmented and virtual reality work, which she began in 2016 with a website virtual field trip guide and resulted in the VR 1.0 version, . It is available for download from and use on any game or VR-ready PC.

The , which is home to 247 acres of unspoiled Florida habitat. The landscapes range from swamps to scrubby flatwoods. The virtual arboretum provides stunning images that look real because they’ve been created based on detailed and botanically accurate information. The project pulls from field observations, photos, measurements, drone footage and historical geographic information system (GIS) data. Users can also access a virtual field guide that provides more detailed information about any object in the virtual model. As users traverse the landscape, they can get a close-up view of any plant they see, and can listen to the sounds of the creatures that call the property home.

“Not only are they photorealistic and beautiful, but what you see is information that represents the data­ ­— truth — and not creative or artistic fantasy.”

“These immersive models are different than others, because they are data visualizations of the botanical and ecological information,” Harrington says. “Not only are they photorealistic and beautiful, but what you see is information that represents the data­ ­— truth — and not creative or artistic fantasy. Much like botanical illustrations of the past, they are a form of scientific communication, ideal for constructing museum exhibits and in support of educational and informal learning activities desired by the public, especially now during COVID-19.”

Epic Games provided the money through its MegaGrants program, which seeks to encourage development of the unreal engine ecosystem (all the components that make virtual reality possibly online) or 3D graphics community that makes games like Fortnite more realistic. According to Forbes, the gaming industry was worth $138.7 billion worldwide in 2019. Game-based learning is estimated to account for more than $2 billion in the United States alone.

The grant will allow Harrington to explore new techniques to improve the experience and to potentially broaden the collection to initially include botanical gardens and university arboretums from the American Southwest and Pacific Northwest.

The project became a reality because of the collaboration among colleagues from the College of Arts and Humanities, and the UCF Arboretum and , in the , and the team at UCF.

Harrington’s research and experimentation over the past decade has resulted in many programs that have earned local, national, and international recognition.

Maria Harrington

For example, the allows users to create a perpetual garden of native Appalachian flora with a finger tap on the surface of a smart phone or tablet. The app lets you see the world the way an expert scientist might imagine it and to experience the wild variety of flowers and plants in a springtime forest bloom surrounded by the accurate sounds of birds and insects thriving off of the nectar, wild fruits, and nuts of that habitat.

She collaborated with the Carnegie Museum of Natural History’s botanist and ecologist to authenticate all the facts, figures and plant populations of the ecosystem and then created a multi-modal, three-dimensional spatial, information visualization. With any AR enabled device, a user can create a virtual garden of wildflowers anywhere, from the kitchen to the subway station. Users can get a close look at the veins on a leaf of a Wake Robin (Trillium erectum), and can also listen to a variety of creatures in the garden including the Black-throated green warbler singing or insects like the Katydids humming. Users can experience many details and complexities of a natural world, Harrington says. The app is available on Apple iTunes and Google Play stores.

The app’s quality is so good, that in March it was named a finalist in the international GLAMi Awards. The international awards recognize the best innovative projects in the cultural heritage sector that engages, informs and excites the public. Some of the others in the competition included the Smithsonian and the Metropolitan Museum of Art.

Harrington was inspired by museum dioramas that she saw as a child at the Carnegie Institute, which had “tons” of information, but for today’s tech savvy audience, may be a bit dull. She wanted to create a way to connect people to the rich information and stories quietly locked away behind the beautiful traditional glass displays, and in a technologically modern and engaging way to help retain knowledge. That’s one reason the app can be used inside or outside museums to extend the learning impact of real dioramas and gardens, and at home or in backyards for casual social experiences.

The project became a reality thanks to an international collaboration among the members in Harrington’s lab at UCF, The Powdermill Nature Reserve at the Carnegie Museum of Natural History, and the MultiMedia Technology program of the Salzburg ֱ of Applied Sciences, Austria.

“It is all about bringing teams of experts who share a vision and have complementary skills, applying innovative technologies to create transformative and impactful applications for humanity, and to help people experience new and beautiful environments, without them even realizing it, and to learn from the experience in a personally meaningful way” Harrington says.

Harrington joined UCF in 2016. She is an assistant professor of digital media in the UCF and she is part of the university’s Learning Sciences Cluster. Her research covers the development of digital media artifacts from human-computer interaction, user centered design, and data visualization perspectives. She’s had numerous papers published in peer-reviewed journals and been a speaker at several national and international conferences. She’s earned multiple awards and fellowships and is a research associate with the Carnegie Museum of Natural History, Powdermill Nature Reserve. She has several degrees including a doctorate in information science from the ֱ of Pittsburgh and undergraduate degrees in economics and art from Carnegie Mellon ֱ.

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Leading Virtual Reality /news/leading-virtual-reality/ Mon, 04 May 2020 16:05:24 +0000 /news/?p=109097 As an undergraduate student, Thomas Pring ’20 worked in two research labs to level up from gamer to virtual reality game designer.

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From an early age, Thomas Pring ’20 loved video games — but he never thought he’d end up where he did.

“I was always the kid who would stay in his room playing video games growing up,” he says. “A lot of those games left an impression on me and I thought ‘What kind of video games could I make?’ But, I always assumed I’d be an engineer.”

At 12 years old, Pring attended a summer camp for coding and game development. He was immediately hooked. He worked for the camp every summer after that teaching kids programming, programming languages and software to make video games. He would later move to private lessons and online tutoring, where he started to appreciate how much kids like to learn.

“I realized this is something fun and is both a creative outlet and art form.” – Thomas Pring ’20

“I realized this is something fun and is both a creative outlet and art form,” he says. When it was time to go to college, he told his parents he wanted to make video games. “Both of my parents work in incredibly different fields than anything I’ve ever been interested in. But they were quick to say ‘Go for it! We’ll help however we can to try to make sure you can do what you want to do.’ ”

Pring transferred to UCF his sophomore year and eventually settled on a game design major and computer science minor. Today, Pring is working at two research labs at UCF.

At , Pring works on the Video Game Training Team and is advised by assistant professor of Game Design Peter Smith ’05MS ’12PhD. The team develops video games to assist bionic kids as they learn the mechanics of their new prosthetic arm. Unlike purely entertainment games, Pring says these games “help kids learn to react to the game and flex their hands or make gestures through video games. It’s all about making their reactions natural or second nature.”

“Thomas has been one of our most accomplished game design students and has been a big part of the new training games arriving in both Android and Apple app stores as well as our bluetooth flex controller for the phones,” says Albert Manero ’12 ’14MS ’16PhD, co-founder and chief executive officer of Limbitless Solutions. “We are really proud of his accomplishments.”

“Thomas has been one of our most accomplished game design students.” – Albert Manero ’12 ’14MS ’16PhD

The second lab would fulfill Pring’s interest in virtual reality — and would help push him professionally. He applied to participate in The Harrington Lab, which investigates Virtual Nature, using augmented reality and virtual reality as a technical artifact to better understand perceptual phenomenon as it relates to human-computing-environment interactions that cause emotional, learning and aesthetic outcomes. Pring’s work hinged on discovering how people learn best, using a virtual recreation of the UCF Arboretum as the classroom. The idea is to understand how people can learn about nature and plants in a virtual environment.

“If you want to learn about plants, you could do a virtual walk and get information from a pop-up window,” he says. “Or you could go out into the environment with a phone and get information on your device. Or you could be sitting in a classroom and watching the tour on a screen.”

He and his fellow researchers started with a first-person version of the project to test how it worked. The team then moved on to VR to create a more immersive experience.

“In March, we developed a controller to work with a treadmill desk so you could literally take a walk through the Arboretum with a projector,” he says.

Pring is complimentary of the artwork in the game, which was worked on by others before he joined the team. “I’m not an artist in any way, shape or form but that art is amazing. The plants are as real as you can get. The team went out and took photos of the leaves and what they look like up close — same for the water, sand, even tree bark — and they made those in game as real images. It’s really impressive.”

A screenshot of the Virtual Nature VR experience, which Pring helped to create.

Pring says he could see VR experiences like Virtual Nature useful in a variety of formats.

“For people who live in northern areas where you can’t go outside in the winter, imagine being able to go out and have a walk in nature,” he says. “Or even on the International Space Station. Astronauts are sitting in metal all day and night. They could use this to be around plants again, which is good for emotional and mental health. It’s also good for learning about plants and learning overall. I’m an experiential learner, so staring at a screen all day — I can’t take that in. But if I can interact, I can learn a lot more about the subject, enjoy the experience and retain more detail.”

Of all the projects he’s worked on, Pring says he’s most proud of his contributions to Virtual Nature, which both challenged him and allowed him to expand his skills among several disciplines. He credits Assistant Professor Maria Harrington, who directs the Harrington Lab, for mentoring him.

“She has guided me professionally, taught me, and gave me so many opportunities,” he says. “I wouldn’t be here today if it wasn’t for her.”

He says an important lesson he learned from Harrington was getting over Imposter Syndrome, which he says is prevalent among game-design majors. “She taught me to be proud of my own work, not to downplay myself and believe that I can program and make products” he says.

“I always wanted to help others — it’s a lot of fun to teach people. At some point in my life, I’d like to be a professor.” – Thomas Pring ’20

“Thomas is an amazing undergraduate student whose work rivals what I have seen Ph.D. students do. He could easily make contributions to projects at NASA,” says Harrington. “Thomas has taken advantage of opportunities at UCF to help advance his studies. I know he will go on to do great things in this field.”

As for what’s next, Pring says he hopes to land a job in the gaming industry.

“Working for a VR company would be ideal for me, but whoever has availability,” he says. Ultimately, Pring says he wants to continue giving back and helping others learn. “I always wanted to help others — it’s a lot of fun to teach people. At some point in my life, I’d like to be a professor.”

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Student Researcher Developing VR to Help Students Tour Graduate Schools /news/student-researcher-developing-vr-to-help-students-tour-graduate-schools/ Thu, 05 Mar 2020 14:32:30 +0000 /news/?p=107155 Digital media meets computer science to help low-income and first-generation students who may not be able to visit schools.

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Isaiah Morales is developing a virtual reality application that would allow students strapped for cash to explore graduate schools around the world, without ever having to leave their hometowns.

Because VR isn’t widely used beyond the entertainment industry, Morales decided to research ways it could be used to help open opportunities to underrepresented groups such as low-income and first-generation students that often struggle to get access.

A VR headset could make all the difference, he says.

Morales is a fourth-year student finishing his undergraduate studies in digital media with a minor in computer science. He is also a McNair Scholar. To complete his research, entitled Project VictoRy, he collects footage from universities and colleges to build an immersive experience. He has already developed a virtual tour of the Michigan State ֱ grounds. Overall, the hope is to encourage underrepresented groups to envision themselves in a higher education atmosphere.

Morales’ cutting-edge research is in the field of human-computer interaction, which is ever-evolving. VR is typically used in video games or museum experiences; what is less studied is its potential use in physical therapy and in aiding those with visual disabilities.

As of yet, there is very little empirical research regarding the cognitive effects of virtual reality, he says.  Morales showcases his work at conferences and networking events because he believes his research can help shape the uses of VR tools beyond video games.

He says his work has helped him appreciate the synergy between research and art because the mental hurdles to be overcome are the same.

“Art in and of itself requires repetition to present a perfected final outcome,” Morales says. “Only in figuring out how best to depict something can a great final product come about.” In research the mental faculties and processes are identical. Repetition is key to secure useful answers to questions. Both researchers and artists seek to present new discoveries and one’s own hard work.

Morales is applying to doctoral programs in human-computer interaction and intends to continue researching virtual reality tools. He will present his research during March 30-April 3.

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UCF Named No. 1 Graduate School for Video Game Design /news/ucf-named-no-1-graduate-school-for-video-game-design/ Wed, 04 Mar 2020 01:00:45 +0000 /news/?p=107242 The Princeton Review and PC Gamer magazine continue to rank ’s undergraduate and graduate programs among the best in the nation.

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’s graduate game design program is No. 1 in North America, according to The Princeton Review and PC Gamer magazine, which today announced their 2020 rankings.

This is the second time in the past five years that ’s interactive entertainment graduate program at the Florida Interactive Entertainment Academy has taken the top spot. ’s undergraduate program in game design also ranked highly at No. 14.

Both programs are both located at UCF Downtown, where approximately 130 graduate and 770 undergraduate students learn the tools and techniques to be artists, programmers and producers in the gaming industry.

“Oܰ students are primed and ready to work well before they leave our labs and classrooms,” says Ben Noel, FIEA’s executive director. “We teach the most advanced game-design skills, but we also provide the skills employers want in terms of problem solving, teamwork and project management.”

As part of the graduate program, students must either complete an internship or take a course that prepares them to start their own companies. FIEA, now celebrating its 15th year, has over 700 graduates working at over 230 entities around the world. Upon graduation, student entrepreneurs can also choose to develop their own business plans from FIEA Venture, a digital media business incubator on campus.

Gaming has become a $130 billion industry. According to WalletHub, Orlando is the fourth best city in the country for gamers, in part due to its developer opportunities. Game-design companies EA Sports and Iron Galaxy studios are based in Orlando, and regional leaders are focusing on attracting more esports tournaments to the area.

Access to the talent provided through ’s programs is one of the key reasons EA Sports announced it will relocate from Maitland to the Creative Village in downtown Orlando in 2021. There are more than 100 UCF graduates currently working in EA Tiburon’s office in Maitland and dozens more FIEA graduates at other EA Worldwide Studios.

“FIEA is a major source of talent for our EA Sports development studio in Orlando, resulting in one of every two new graduates hired over the last 2 years,” says EA Sports vice president Daryl Holt.

“UCF Downtown has quickly become a hotbed for media and innovation,” says Robert Littlefield, director of ’s Nicholson School of Communication and Media. “We’re an anchor to Orlando’s Creative Village and our students are experiencing the benefits of being immersed with some of the industry’s top players in the rapidly growing game-technology sector.”

“It is a tribute to all at UCF who have played a leadership role in the program’s continuing growth and transformational UCF Downtown campus. To all involved, including the program’s dedicated faculty, researchers and students who contribute so much to game design and to the Orlando community, we join in the praise,” says Rob Franek, editor-in-chief of The Princeton Review.

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Acclaimed Computer Scientist and Virtual Reality Pioneer Joins UCF Faculty /news/acclaimed-computer-scientist-and-virtual-reality-pioneer-joins-ucf-faculty/ Fri, 14 Feb 2020 15:53:39 +0000 /news/?p=106784 Carolina Cruz-Neira, based in the College of Engineering and Computer Science, will bring cutting-edge tech to benefit students.

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A computer scientist known worldwide for creating the CAVE system, a fully immersive virtual reality environment within a room-sized cube, has joined the faculty of the ֱ.

Carolina Cruz-Neira, based in the UCF College of Engineering and Computer Science, is a pioneer in the areas of virtual reality and interactive visualization, having created and deployed a variety of technologies that have become standard tools in industry, government and academia.

Cruz-Neira is a member of the National Academy of Engineering, which is considered the highest professional distinction for engineers in the United States. UCF now has seven NAE members on its faculty.

Her CAVE system enables face-to-face discussions while immersing all users in the same shared physical and virtual space. It has been used by many industries such as car manufacturers to anticipate problems and plan accordingly before creating real world versions. Scientists also use the system to explore problems that are difficult to do so in the macro world.

“What really attracted me is that UCF is a vibrant place that fosters innovation, partnerships and unique initiatives centered in student and faculty success.” — Carolina Cruz-Neira

She plans to bring that environment to UCF.

“In engineering, CAVEs are used to better analyze and understand ways to plan things such as factory floors, complex 3D constructions, flow visualization and simulation analysis,” Cruz-Neira says. “In sciences like biology, chemistry, astrophysics or mathematics they allow users to experience three-dimensional structures, concepts and data and exploration of worlds that are too small, too large, too hostile or just plain impossible in ways that support faster and more complete understanding.”

Cruz-Neira plans to build several CAVEs at UCF which would help students get hands-on experience with some of the latest technology being used in industry and could propel new ideas and research projects across multiple disciplines.

Recently, Cruz-Neira was named a fellow of the Institute for Electronics and Electrical Engineers. The IEEE distinction recognizes her significant scientific contributions that have advanced the field of virtual reality. IEEE is a professional association focused on advancing technology for humanity with 400,000+ members in 160 countries.

Throughout her career, Cruz-Neira has worked to expand opportunities for others, spearheading several open-source initiatives to disseminate and grow VR technologies, and leading entrepreneurial initiatives to commercialize research results.

A prolific researcher, Cruz-Neira has been awarded more than $75 million in grants, contracts, and donations, and has authored more than 100 scientific articles, book chapters, magazine editorials and other publications. She is also recognized for having founded and led highly successful virtual reality research centers, including the Virtual Reality Applications Center at Iowa State ֱ, the Louisiana Immersive Technologies Enterprise and the Emerging Analytics Center at the ֱ of Arkansas at Little Rock.

Among her numerous national and international recognitions, Cruz-Neira is an Association of Computing Machinery Computer Pioneer. She is a recipient of the IEEE Virtual Reality Technical Achievement Award and the Distinguished Career Award from the International Digital Media & Arts Society. She has appeared as a subject expert on TV shows and podcasts and served as a keynote speaker at conferences and forums worldwide.

Cruz-Neira joined UCF along with her longstanding research team of 15 years – husband Dirk Reiners and research scientist Carsten Neumann – crediting ’s strong reputation in computer science.

“UCF is a nationally-recognized leader in computer science, modeling and simulation, and in virtual and augmented reality,” Cruz-Neira says. “What really attracted me is that UCF is a vibrant place that fosters innovation, partnerships and unique initiatives centered in student and faculty success. UCF has demonstrated that it can rapidly change and adapt to the needs of the region, that it can quickly expand to take advantage of new trends in technology, and that it can be a model for 21st century academic institutions. I definitely want to be part of all this!”

Before joining UCF, she was the Donaghey Distinguished Professor in Information Sciences and the executive director of the Emerging Analytics Center at the ֱ of Arkansas at Little Rock and an Arkansas Research Scholar through the Arkansas Research Alliance.

She holds a doctoral and a master’s degree in electrical engineering and computer science from the ֱ of Illinois in Chicago; and a bachelor’s degree in systems engineering from the Universidad Metropolitana in Caracas, Venezuela.

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