video games Archives | 海角直播 News Central Florida Research, Arts, Technology, Student Life and College News, Stories and More Tue, 31 Mar 2026 16:09:43 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 /wp-content/blogs.dir/20/files/2019/05/cropped-logo-150x150.png video games Archives | 海角直播 News 32 32 UCF鈥檚 Video Game Design Programs Rank Among World鈥檚 Best for 2026 /news/ucfs-video-game-design-programs-rank-among-worlds-best-for-2026/ Tue, 24 Mar 2026 15:08:28 +0000 /news/?p=151709 UCF鈥檚 stellar graduate and undergraduate programs are setting the standard globally and top ranked in the South.

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Tomorrow鈥檚 leading video game developers are聽being built today at UCF.

The university鈥檚 graduate video gaming program, , and undergraduate program continue to develop a pipeline of聽talent to fuel Florida鈥檚 economy聽at a standard of excellence few can match, affirmed by The Princeton Review and PC Gamer鈥檚 Top Video Game Design Schools 2026 rankings.

The Princeton Review and聽PC Gamer聽has recognized FIEA as one of the top two programs of its kind in the world six of the past seven years.

GaIM improved two spots from last year to its highest ranking, rising to No. 3 in the world. Both programs continue to hold the title of No. 1 in the South.

Man wearing glasses stands over another man seated at a desk with three computer monitors
Neri St. Charles ’19 ’20MS (standing) and Elon Grant ’24 (seated) collaborate at FIEA’s studio at UCF Downtown. (Photo by Kadeem Stewart ’17)

Strategy for Success

Since their inception, FIEA and GaIM have modeled their classrooms as close to a real-world, studio-like environment as possible, led by faculty with industry experience. That real-world perspective shapes every course, every project and every student who graduates.

鈥淥ur program intentionally emulates a collaborative ecosystem with a range of diverse talent in artists, designers and programmers, which is crucial to developing products and intellectual property,鈥 says Nicholas Zuccarello, a 3D art instructor at FIEA who has previously worked for Sony Online Entertainment and Electronic Arts Tiburon. 鈥淲e even structure projects to emulate real-world development pipelines as closely as possible within an educational setting.鈥

aerial shot of green space with buildings around its perimeter and skyline in background
The Creative Village, home to UCF Downtown and FIEA. (Photo courtesy of City of Orlando)

Orlando: A Leading Tech Hub

With Electronic Arts (EA) and Iron聽Galaxy Studios located less than a mile from聽the programs鈥 home base in downtown鈥檚 , Orlando is the perfect setting to transition from college to career and now mentioned in the same breath alongside traditional tech-giant territories San Francisco, Seattle聽and Los Angeles.

Many alums go directly into the game industry including Epic, Microsoft, Nintendo, Sony and more.

FIEA has graduated 1,160 students since its first class in 2006 鈥 about 100 of whom worked on several of the most popular games sold in the U.S. in 2025, including EA SPORTS College Football 26, EA SPORTS Madden NFL 26 and Call of Duty: Black Ops 7.

Glass case with three shelves stacked featuring rows of video games
FIEA’s headquarters showcases video games alumni have worked on as professionals. (Photo by Stephanie de Sousa)

But it鈥檚 not just the gaming聽companies that eagerly hire聽FIEA and GaIM graduates. The skills聽taught in the two programs align perfectly聽with some of Orlando鈥檚 top industries.

Graduates land roles in the modeling, simulation and training sector. Others find their footing in medical technology, where interactive systems and game-based design are transforming how clinicians train and how patients heal. Knights can be found at many of the region鈥檚 big-name employers, including Disney, EA, Lockheed Martin, and Universal Destinations & Experiences, among others.

鈥淥ur students don鈥檛 just make games, they develop the creative and technical fluency to work wherever those skills are needed.鈥 鈥 Associate Professor Peter Smith 鈥05MS 鈥12PhD

鈥淥ur students don鈥檛 just make games, they develop the creative and technical fluency to work wherever those skills are needed,鈥 says Associate Professor Peter Smith 鈥05MS 鈥12PhD, who serves as the associate director of GaIM. 鈥淭hat鈥檚 what makes GaIM graduates competitive across industries. It is a true honor to see The Princeton Review recognizing this accomplishment of our students and faculty.鈥

Nitin Bakshi 鈥21, who joined FIEA鈥檚 faculty as a technical art instructor after graduating with his master鈥檚 in interactive entertainment, says the program takes great pride that many of our alumni continue to live and work in Florida, contributing directly to the local economy.

鈥淭hese companies rely on artists, designers and programmers who understand real-time production,鈥 he says. 鈥淭hat is exactly the kind of training our program is built around.鈥

Young woman with a pony tail sits in front of open laptop with colorful graphics
Jenna Stellmack ’25MS is accepted a full-time role as a designer for Cuhaci Peterson, a Central Florida-based commercial design firm, after graduating from FIEA. (Photo by Mark Godin)

Serious Business

Interest in the program has risen in the past year. FIEA recently drew its largest applicant pool with more than 200 applicants resulting in 90 new enrollees, the largest cohort to date.

For good reason.

The average starting salary for a FIEA graduate is $83,000, and 80% of graduates are in their desired fields at over 400 companies around the world.

The global market size for gaming, hardware and software sales is more than $189 billion (NewZoo鈥檚 2025 Global Games Market Report), overshadowing music and movie industries combined.

鈥淎dapting to the needs of the industry has always been one of our strengths,鈥 Bakshi says. 鈥淲hether it is new real-time technologies, new platforms, or new ways of collaboration, we work hard to make sure the program grows along with the field. Seeing the program attract more talented students each year, while continuing to evolve with the industry, is what makes me most excited about the future and about the impact these programs will continue to have.鈥

Climbing the Leaderboard

UCF鈥檚 GaIM improved two spots from last year to its highest ranking, rising to No. 3 in the world and continues to hold the title of the No. 1 program in the South.

The bachelor鈥檚 in digital media with a track in game degree design blends theory and practice with a sharp focus on industry readiness. The program stands out as one of the few programs that combine a strong emphasis on both art and technology.

Students develop skills in programming, game design, game programming, as well as 2D and 3D art and visual effects.

The GaIM Maker Space lab, located on the UCF Downtown campus, reflects that commitment in concrete terms: nearly $500,000 in mixed-reality technology including augmented and virtual reality, motion capture, physical computing, 3D printing, and web and mobile development equipment, alongside dedicated research space for applied work.

The impact on the quality of the students鈥 education and training is undeniable.

鈥淭he tools the maker space provides are integrated deeply into virtually every class in GaIM,鈥 Smith says. 鈥淪tudents in early classes are printing board games and 3D printing game pieces, seniors are recording audio and motion capture sequences that are integrated directly into their capstone projects.鈥

The Rankings鈥 Methodology

The Princeton Review and PC Gamer鈥檚 game design school rankings are based on more than 40 data points derived from the company鈥檚 survey of administrators at 150 schools offering game design courses and/or degrees. Most of the institutions are in the U.S., with two in Canada and four abroad. The 50-question survey covered four areas: academics, faculty, technology and career topics.

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Neri St. Charles-Elon Grant – UCF FIEA Neri St. Charles '19 '20MS (standing) and Elon Grant '24 (seated) (Photo by Kadeem Stewart) creative-village-luminary-green-2023 Creative Village (Photo courtesy of City of Orlando) FIEA-video-games-alums FIEA's headquarters showcases video games alumni have worked on as professionals. (Photo by Stephanie de Sousa) FIEA-stem-camp-2025-ucf UCF's graduate video gaming program, Florida Interactive Entertainment Academy (FIEA), and games and interactive media (GaIM) undergraduate program hold the title of No. 1 in the South in the Princeton Review. (Photo by Mark Godin)
High School Students Level Up Knowledge of Gaming Careers at UCF鈥檚 Florida Interactive Entertainment Academy /news/high-school-students-level-up-knowledge-of-gaming-careers-at-ucfs-florida-interactive-entertainment-academy/ Mon, 09 Jun 2025 14:55:30 +0000 /news/?p=147054 The KB Foundation-sponsored visit allows youths from Philadelphia to go behind the scenes of one of the nation鈥檚 top graduate gaming program.

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This past month, the (FIEA) welcomed the KB Foundation and 28 young people in its Philadelphia-based mentorship programs for a tour of FIEA facilities, offering a glimpse into the degrees available and potential future careers in the gaming industry. Students also had an opportunity to visit UCF鈥檚 main campus, UCF Downtown, Creative Village and Electronic Arts.

Since 2017, the KB Foundation has supported Philadelphia鈥檚 youth through educational experiences and mentorship. This immersive Orlando trip combined two of the organization鈥檚 programs to advance learning for its KB Foundation mentees, including youth from 20 high schools who have participated in college prep or lunch and learn programs since middle school. Founder and CEO Kirk Berry says that he wants the students who participate in the program to learn about careers through immersive experiences and make the right choices for their future.

鈥淎t the KB Foundation Inc., our approach to career exploration activities is about exposing our youth to what it is like for a day in the life of any given career,鈥 Berry says. 鈥淗earing about a career is one way to learn, but spending time doing a small part of the career is a more impactful way to learn about it.鈥

College Possible, an organization working to broaden educational opportunities for youths, also attended this exploratory Orlando field trip for KB Foundation mentees.

Tyler Cholminski, a high school junior and mentee, says the KB Foundation and College Possible programs are helping him prepare for his future.

鈥淚 just started with the program a month ago,鈥 Cholminski says. 鈥淭hey have already taught me so much. More than just preparing for college, I’ve learned about life.鈥

The KB Foundation recognizes UCF鈥檚 strong ties to the gaming industry through its successful FIEA alumni, which inspired them to visit the university.

鈥淭his partnership came about because our vice president of operations and programming, Justin Fishman,鈥 Berry says. 鈥淗e saw it as an opportunity to give our youth an opportunity to experience an extremely specialized career field. Since the 海角直播 has a direct career path to the gaming industry, it will show our youth what is required to pursue such a skilled profession.鈥

Berry says the trip will give students a fresh perspective on gaming, which already plays a significant part in many of their lives.

鈥淭his trip will have a tremendous impact on our youth because many of them play games and only participate as consumers,鈥 Berry says.聽 鈥淭he opportunity to learn about the pathway into this specific industry will be life-changing for the students.鈥

During the students鈥 trip to FIEA, they had the opportunity to listen to executive director Ben Noel speak about what their future could look like with a career in gaming.

鈥淔IEA has one of the top graduate programs in gaming for the past six years,鈥 Noel says. 鈥淓lectronic Arts, Microsoft, and Iron Galaxy are all up the street from us. Twenty years ago, game development was not prevalent in Downtown Orlando. Today, there are 2,500 developers working in Orlando. Things like this happen in cities when they really focus on doing things.鈥

High school students engage with virtual reality technology at the Florida Interactive Entertainment Academy, located at the UCF Downtown campus.
Philadelphia high school students participating in College Possible engage with virtual reality technology as part of an exploratory career visit at the Florida Interactive Entertainment Academy, located at the UCF Downtown campus.

After Noel finished his talk with the students, they had the opportunity to tour FIEA to immerse themselves in the technology utilized for game development and education.

Students learned about the technology and work that goes into creating virtual reality games and, through a demo, stepped onto the sets of popular shows, movies, and games such as Mario Kart, Harry Potter, and Stranger Things.

Students went behind the scenes to learn more about the magic behind motion capture and try it for themselves. They geared up in motion capture suits and showcased their basketball skills on the court and the big screen.

An instructor in the Florida Interactive Entertainment Academy works with a high school student wearing a motion capture suit to demonstrate motion capture technology in Studio 500.
Florida Interactive Entertainment Academy instructors at the UCF College of Sciences work with Philadelphia high school students in its motion capture studio to experience the technology that creates animation in games and movies.

Rahim Gardner, a sophomore attending high school in South Philadelphia, shares why this trip means so much to him.

鈥淭his experience means the world to me because I was granted the opportunity to come here,鈥 he says. 鈥淚鈥檓 learning a lot, and I get to see what is outside of Philadelphia in the world.鈥

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high schoolers use VR tech at FIEA FIEA instructors at Studio 500 Florida Interactive Entertainment Academy instructors at the UCF College of Sciences work with Philadelphia high school students in its motion capture studio to experience the technology that creates animation in games and movies.
FIEA, Florida Polytechnic Students Win FIEA鈥檚 First Game Jam /news/fiea-florida-polytechnic-students-win-fieas-first-game-jam/ Fri, 19 Jan 2024 21:11:18 +0000 /news/?p=138907 Teams of students raced against the clock to design and develop a sunshine-themed video game during the inaugural FIEA Collegiate Game Jam.

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Four graduate students from Florida Interactive Entertainment Academy鈥檚 cohort 20, and four undergraduate students from Florida Polytechnic 海角直播, took home trophies after winning first place in each division at the first ever FIEA Collegiate Game Jam at Creative Village this past weekend.

A total of 16 undergraduate and 12 graduate/professional teams gathered in the largest classroom at UCF Downtown for the inaugural FIEA Collegiate Game Jam on Jan. 12. Teams made up of artists, programmers and other game developers raced for 43.5 hours with the difficult task of designing and developing a video game based on a theme that was announced at the beginning of the jam: sunshine.

Each team was comprised of up to four undergraduate students or graduate students from universities across Florida, alumni, or working professionals from several tech industries. While many UCF students and alumni participated, others from Full Sail 海角直播, Stetson 海角直播, 海角直播 of Florida, Embry-Riddle Aeronautical 海角直播 and Florida Polytechnic 海角直播 also participated. At the graduate/professional level, many FIEA alumni and grad students formed teams, as well as grad students from Full Sail. Professionals working at Third Time Entertainment, Iron Galaxy, Electronic Arts (EA), Game Sim, Netflix, Ubisoft Red Storm and other tech companies brought their experience to compete as well.

By 3 p.m. on Jan. 14, all teams concluded development and made their games ready for testing. Judges, participants, and supporters walked around and playtested a variety of games developed during the jam. While most games were developed for PC, a few virtual reality games made an appearance, and one-person team Day of the Dev 鈥 represented by Day Cho, a graduate student from UCF 鈥 created a game playable and loaded on a Gameboy.

Judges for the undergraduate division consisted of Paul Weiler and Stephen Cano from Iron Galaxy, and Raghib Tyler from EA Orlando. At the graduate/professional level, two judges from Florida Polytechnic, Christian Navarro and Brad Towle, and 海角直播 of Florida鈥檚 Nick Heitzman, stepped in to decide the winners.

“Through all the grind and sleepless nights, we knew that we could trust and support one another, and that was absolutely my favorite part of the game jam.” 鈥 Jeffrey Zhang, CAT 4 Team Captain

The first place prize for the graduate/professional division team went to FIEA鈥檚 own Cohort 20 team, CAT 4. Team captain Jeffrey Zhang described the object: 鈥淚n CATastrophe: Sunshine Shenanigans, you play as a pair of greedy cats who are fighting the other cats for the perfect sunbathing spot. Your goal is to hog all the sunlight to yourself by creating a giant Rube Goldberg machine to lure, scare, or otherwise remove all the other cats from the center of the cafe.鈥

For CAT 4, developing a winning game under such a quick turnaround was no easy feat.

鈥淲e had set a goal to include all of the cats of our fellow classmates in the game,鈥 Zhang says. 鈥淭hat sounds like a cute goal, but it鈥檚 much less cute when you鈥檙e up at two (o’clock) in the morning retopologizing four different 3D models of cats. Programming the game was filled with just as many challenges, like when I presented eight hours worth of work to the other programmer, and he responsed with a simple, 鈥榃ait, none of that is going to work with what I have.’鈥

Playthrough From CAT 4’s Winning Video Game Submission

All four members of CAT 4 received a $200 Universal Orlando gift card and a trophy for winning first place in the graduate/professional division. Team Chasm from Florida Polytechnic 海角直播 took first place in the undergraduate division with a cat-themed game, and each member received a Nintendo Switch Lite. Second place winners in both divisions received $50 Best Buy gift cards, and third place winners received $25 Best Buy gift cards.

鈥淒espite all the hardships, I loved working on this game, and I loved working together with my teammates,鈥 Zhang says. 鈥淔rom the beginning, it was clear that we all had the same passion 鈥 not only for cats, but also for creating a game we could all be proud of. Through all the grind and sleepless nights, we knew that we could trust and support one another, and that was absolutely my favorite part of the game jam.鈥

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FIEA, Florida Polytechnic Students Win FIEA鈥檚 First Game Jam | 海角直播 News Teams of students raced against the clock to design and develop a sunshine-themed video game during the inaugural FIEA Collegiate Game Jam. Electronic Arts,Entertainment and Immersive Experiences,FIEA,FIEA Collegiate Game Jam,Florida Interactive Entertainment Academy,game design,interactive entertainment,student success,video games
FIEA Alumnus Wins Emmy For VR Story /news/fiea-alumnus-wins-emmy-for-vr-story/ Mon, 17 Sep 2018 12:45:37 +0000 /news/?p=90452 Jeremiah Graves 鈥12MS won a Daytime Emmy for ASTEROIDS!, an interactive short story starring two bumbling aliens.

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While the world of television is recognized at the 70th Emmy Awards tonight on NBC, one of those coveted shiny, gold trophies has already found its place in the home of聽Jeremiah Graves 鈥12MS.

罢丑别听interactive entertainment聽alum from UCF’s 聽won a Daytime Emmy earlier this year for ASTEROIDS!, an interactive, virtual reality, short story starring two bumbling aliens.

Graves worked as an associate producer on the project and shares his experience of developing an engaging story in a VR world.

What did you win a Daytime Emmy for?

The category we won for was “Outstanding Interactive Media 鈥 Original Daytime Program or Series.”

How did you feel when you won?

Of course, I was thrilled! We’re actually two-for-two now. Our company, Baobab Studios, won the previous year, in the same category, for聽Invasion!.

How was the story created?

Coming off Baobab’s initial success on Invasion!, the team had a couple goals. First, to further explore the characters of the story’s bumbling aliens, who are called Mac and Cheez. Second, to give the user more of a role to play in the story. The pipeline we use is part feature film, part video game, and part just doing what we think will work because there are no turnkey development solutions for virtual reality interactive short-form narratives.

How is telling a story in virtual reality different?

First, the increasingly interactive natures of our stories present brilliant challenges. There is a seeming, but not insurmountable, conflict between the role of the storyteller and the agency of the user. We still don’t have all the answers to that, but [FIEA professor Ron Weaver] teaches one of them: “Yes, and.”

Second, and you don’t really understand this until you first put on a headset, but the sense of presence in a virtual environment can be overwhelming. If you’re not careful, you end up developing content that users completely miss because, while you’re trying to tell a story, they’re distracted just being in the environment. Making sure the user feels connected to and engaged with our characters is one way we design against that.

Watch the immersive feature for yourself, and have fun exploring the 360-degree world. If you are in a web browser, click and drag with your mouse to look around the scene. If you are using your mobile device, watch the video in your YouTube app and tilt your phone in different directions to take a look around the spaceship.

What did you use to lead the viewer through the story/VR space?

Some of the same tools a designer would use in a game engine: lighting, visual effects, motion, sound 鈥 elements that either draw or keep the attention of the user. Eye contact is particularly powerful. There’s something magical and engaging about the simple act of having a character look at you.

How did FIEA help you get to this point in your career?

Besides the obvious experience and education I gained at FIEA, the program also got me my internship at Zynga. That’s where I met Maureen Fan, now Baobab’s CEO, who I worked for on FarmVille 2.

Where do you keep the trophy?

My wife jokes that we don’t have a proper place for such a fancy award. Currently, it sits on an end table by our couch 鈥 next to [Amazon’s] Alexa and my PlayStation 4 controller.

What’s next?

Most of the team was already heads down on the production of our next piece,聽Crow: The Legend (which launches to consumers this fall), by the time we won this Emmy. No rest for the start-up!

NBC’s Saturday Night Live has 50 wins and 231 nominations. When do you think you’ll catch them?

Catching them on total nominations might take a while, but catching them on actual wins… yeah, it might take a while.

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Players Invited to Test Newest Student-Designed Video Games /news/players-invited-to-test-newest-student-designed-video-games/ Mon, 11 Jun 2018 20:30:21 +0000 /news/?p=83653 There鈥檚 a new robot sheriff in town 鈥 along with some other miscellaneous video characters that are all part of a public playtest Wednesday of games designed by students.

Four games will be set up by student teams for input by volunteer players as they test the development quality. The players will have an opportunity to meet the developers and shape the games with their feedback.

The playtest will be 10 a.m. to 2 p.m. June 13 in the Tech Commons building on the main campus. The free event is open to the public.

The games to be tested are:

Long Arm of the Law, in which frontier justice is dispensed by a robot sheriff.

Liminal, a mind-bending puzzle game where your perspective changes every time you walk through a door.

Hyper Vital, a sci-fi survival game.

High Hat Havoc, in which an imp creates mischief in a world of the Big Hat Wizards.

The games are the FIEA students鈥 capstone projects and are scheduled to be completed this summer.

FIEA, which was ranked the No. 3 graduate video game development program this year by the Princeton Review, offers an accredited master鈥檚 degree in interactive entertainment. Areas of study include game design, development, art, programming and production.

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UCF Students Debut 4 Video Games Aug. 4 /news/ucf-students-debut-4-video-games-aug-4/ Mon, 31 Jul 2017 14:44:54 +0000 /news/?p=78241 Farming robots? Mythological characters Orpheus and Eurydice? Sword-fighting soldiers? They will all gather at 2 p.m. Aug. 4 as students debut four new video games at the Florida Interactive Entertainment Academy, UCF鈥檚 graduate video game-development program. The presentations will be at UCF鈥檚 Center for Emerging Media, 500 W. Livingston St. in downtown Orlando on the site of the future UCF Downtown campus.

The games being shown are:

  • Hollowed, based loosely on the ancient tale of doomed lovers Orpheus and Eurydice, players solve puzzles in the underworld using cooperation between two characters they control.
  • The Draft, a virtual-reality game where you play as a soldier in a gladiator sport.
  • Master Key, 聽players use a tether gun and wall, running to escape an alien planet.
  • The Logician, a farming game with robots that aims to inspire an interest in programming.
  • This will be the first time the public will see the completed projects that students have been working on for seven months as their master鈥檚 thesis. FIEA offers a 16-month master鈥檚 degree in interactive entertainment and was recently named the No. 2 graduate game-development program in the world by the Princeton Review.

    The presentation is free and open to the public. Faculty, staff and students will be available to comment on any of the projects. FIEA will be livestreaming daily interviews with the teams July 31-Aug. 3 at 1 p.m. on their Facebook page, www.facebook.com/ucffiea. The final presentation will be livestreamed at FIEA鈥檚 YouTube channel, .

    Because construction for UCF Downtown has started, guests are encouraged to visit FIEA鈥檚 directions page for parking instructions at .

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    3 Opportunities to Playtest Latest UCF Student Video Games This Summer /news/3-opportunities-to-playtest-latest-ucf-student-video-games-this-summer/ Thu, 04 Jun 2015 19:30:54 +0000 /news/?p=66720 Video game players who want to help playtest some of the latest student ideas coming out of UCF鈥檚 Florida Interactive Entertainment Academy can try their skills this summer when they meet up with a few rusty robots, a bumbling mall cop and some other characters on campus.

    Participants will be able to play the five different games, meet the graduate students developing the games, and help shape the final projects with feedback.

    The games to be tested are:

  • 鈥淟anterns,鈥 an adventure game in which five knights must rescue a world covered in darkness using the last remnants of light.
  • 鈥淢all Cop,鈥 a party game involving four sneaky shoplifters attempting to steal everything they can before the bumbling mall cop catches them.
  • 鈥淭otem,鈥 which lets a player fight as a powerful shaman and use magical powers to destroy an enemy totem.
  • 鈥淛unkers,鈥 a digital card game in which players build up their rusty robots with equipment and power-ups to beat the bolts out of their rivals.
  • 鈥淟ife Unfolds,鈥 a simulation game about growing up and learning skills from loved ones.
  • The developers will be on UCF鈥檚 main campus recruiting players the day of the playtests:

  • June 10, from 10 a.m. to 3 p.m., Student Union, Cape Florida Ballroom 316CD.
  • June 24, from 10 a.m. to 3 p.m., Technology Commons, main lounge and glass cubicles.
  • July 1, from 10 a.m. to 3 p.m., Student Union, Key West Ballroom 218CD.
  • The academy was named the No. 2 graduate game-development program last year by Princeton Review and its 412 graduates are working at more than 120 companies around the world

    For more information about the summer game testing, contact playtesting@fiea.ucf.edu.

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    Video Gamers Face Real-Life Challenges in Theatre UCF’s ‘Leveling Up’ /news/video-gamers-face-real-challenges-theatre-ucfs-leveling/ Thu, 02 Jan 2014 16:20:18 +0000 /news/?p=56421 In the fantasy world of video games, the deaths are only on screen. But when using some of the same technology in the real world of drones and missiles, online battles have real consequences.

    That鈥檚 one of the lessons hardcore gamers face in Leveling Up, the next production of UCF Theatre to be presented Jan. 16-26 in the Black Box Theatre.

    Leveling Up is a contemporary look at 20something roommates two years out of college who practically live in their basement, spending most of their time playing video games.

    But when the National Security Agency hires one of the players to use his skills to launch actual remote military attacks, relationships change as the roommates straddle the fuzzy line between virtual and real worlds, and what it means to make difficult choices while growing up.

    Leveling Up speaks very specifically to a young audience. The play transcends being only for them and is quite universal, but it resonates very strongly with a generation that has grown up playing extremely realistic video games,鈥 said director Mark Routhier. 鈥淔antasy vs. reality is the thematic undercurrent. And with social media and texting and facetiming, etc., becoming more and more prevalent in today’s culture, how do young people navigate these two worlds?聽Leveling Up explores these questions in an extremely compelling way.鈥

    The play debuted nationally early this year. Routhier, an assistant professor of directing and acting at UCF, said he came across the script by playwright Deborah Zoe Laufer when it was read at the National New Play Network鈥檚 annual showcase of new works. Routhier also is director of new play development at Orlando Shakespeare Theater, a partnership with the university.

    The term 鈥渓eveling up鈥 applies to a player who earns enough experience or points to reach a new level of the game. The higher level often brings the ability to use new weapons, access new places or take on new assignments.

    Routhier said he doesn鈥檛 spend much time playing video games himself, but understands how addictive and prevalent they can be for gamers, like those in the play.

    鈥淚t is when they feel the most connected, the most powerful, and ironically, the most peaceful,鈥 he said. 鈥淭hings in the play happen to change that.鈥

    Student actor Patrick Sylvester鈥檚 character, Ian 鈥 the Nevada state video-game champion hired by the NSA 鈥 said he thinks audiences who come to Leveling Up will learn just what kind of psychological damage evolves from being too consumed by the virtual world and how important it can be to connect with people without having to hide behind a screen.

    鈥淲hen one becomes too desensitized from the physical world, our perceptions of reality can become altered and warped and change how we behave and act to those who actually care about us,鈥 said Sylvester, a junior with a double major in theatre performance and English literature.

    鈥淭here’s also a level of understanding that each of these characters needs to just not only be honest with those around them about what is going on, but also being honest with themselves and knowing what exactly it is that they need to do to get their lives in order.鈥

    Sylvester said his character fulfills his life by spending it on the screen, recluse to those around him and separated emotionally, although desperately wishing he could connect with people better.

    Routhier said the play offers up several moral lessons about lying, trust and jealousy.

    鈥淯ltimately we learn that we are frail and fantastic creatures and we are the sum of the decision we make,鈥 he said.

     

    Production at a glance

    Leveling Up

    Written By Deborah Zoe Laufer

    Directed by Mark Routhier

    (This production contains profanity.)

     

    8 p.m. Jan. 16-18 and Jan. 23-25

    2 p.m. Jan. 19 and 26

     

    Theatre UCF鈥檚 Black Box Theatre

     

    Price: Standard $20, Senior $18, Student $10; group discounts available

    Box Office Phone: 407- 823-1500

    Box Office Hours: Monday through Friday:聽noon to 6 p.m. and two hours before performances

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    Come Out and Play Video Games /news/come-out-and-play-video-games/ Fri, 22 Jun 2012 19:09:15 +0000 /news/?p=38000 Come play and test the latest in-progress video games from students at FIEA, UCF鈥檚 graduate video game development program. At this event, you can play the games, meet the developers and give your feedback to help the students continue development. FIEA students will be in front of the Student Union recruiting players.

    The three games being tested are:

    Penned
    Penned is a 3D action-adventure game where the player uses vocabulary words to change the game world and gameplay. It’s a fun and educational game that seeks to teach SAT-level vocabulary to high school students.

    Battle Fortress Tortoise
    Experience the thrill of making life-and-death battle decisions in this chaotic tower defense shooter set on the back of a giant moving tortoise.

    Plushy Knight
    Plushy Knight navigates through a little girl鈥檚 tragic dreamscape as her teddy bear in shining armor. Gemma has lost her parents to a tragic accident. Guide her through her troubled dreams as none other than her favorite plushy bear. Be her courage. Be her Plushy Knight.

    When? Monday, June 25 from 10 am鈥3 pm

    Where? UCF Student Union on UCF鈥檚 Main Campus, Room 220

    For more information on the session, email playtesting@fiea.ucf.edu.

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    What’s So Special About FIEA? /news/whats-so-special-about-fiea/ Mon, 26 Mar 2012 14:38:26 +0000 /news/?p=34213 According to The Princeton Review and GamePro Media, we鈥檙e ranked the number two video game graduate school in the nation. But why? How are we leading the pack? Part of the answer to that question is the hands-on education our students get early in the game鈥攁nother reason is the students we hand-pick.

    UCF鈥檚 Florida Interactive Entertainment Academy (FIEA) students are getting themselves ready to leap into one of the most ferocious, demanding and lucrative industries in the nation. For just one example of the business growing fast, consider this: by the end of 2012, there will be an estimated three billion gamers globally鈥攗p from 1.5 billion in 2011. It鈥檚 growing that fast.

    And let me tell you鈥攏either getting through FIEA nor working in the industry is easy. The industry鈥檚 non-stop grind of putting out quality games is something UCF intends to prepare every one of its students for.

    I got to talk to a couple of FIEA students about what it鈥檚 like to be a student at FIEA and a thing or two about what makes UCF鈥檚 school unique.

    They Aren鈥檛 Playing Around

    UCF鈥檚 video game school is ranked second in the nation鈥攔ight behind the 海角直播 of Southern California鈥檚 (USC) school.

    But FIEA student Charlyn Chisolm chose UCF, despite having the opportunity to choose between them. When I asked what drew her to UCF, she answered without hesitation: USC is very much about the classroom experience鈥擣IEA is more about hitting the ground running. At FIEA, students don鈥檛 just read about making games and talk about making games. They jump in with both feet the moment they enter.

    Charlyn told me about what that first semester at FIEA is like鈥攁nd it鈥檚 intense. During their first semester, students do the following every two weeks:

    1. Get assignment to make a video game

    3. Learn a new kind of industry-used software (called an “engine”)

    4. Do the art and design, coding, coordination and animation

    5. Pull many, many long hours

    6. Present game

    7. Go to number one–rinse and repeat

    And don鈥檛 forget that they are still doing course work and learning in the classroom just like any other program.
    But writing five video games in a single semester is demanding and requires, in addition to talent and technical knowledge, collaboration and project management skills. Just think: each game has to involve a team of artists, coders, designers and producers who pull all of these elements together to make a game and make it right.

    For example, learning a new software鈥攐r 鈥渆ngines,鈥 as they鈥檙e called鈥攃an take several hours to days. And the students do all of this about five times that first semester鈥攂y the end of the semester, they鈥檝e been introduced to all the major engines the industry uses.

    After the intense kick-start of the first semester, the following semester the students then prepare to design a full-concept, fully designed video game鈥攁nd then pitch that concept to the faculty, staff and other students to see if their games get picked to be made.

    For the games that get picked, the teams are assigned by faculty and staff. A producer then leads a team of about two people through eight months of intense designing and concepting, hands-on designing and coding. Checkpoints along the way ensure they鈥檙e making industry-level progress and work. If they aren鈥檛, their games get cut.

    But, as Joey Hannes, a student who finished his capstone in August and has now graduated and moved on to a job at Jogonaut, pointed out to me, there鈥檚 an even more intense experience waiting for them on the other side of the pitches. The real work was about to hit them all.

    A Pressure-Cooker with Purpose

    So, how does this different approach help our students succeed when they graduate? How does this hands-on approach make them more marketable job candidates?

    Every person I鈥檝e spoken to, from students to staff, all start by saying one thing about the program: it鈥檚 rigorous鈥攂ecause the industry is intense. You don鈥檛 theorize about making games at a major company, you make them. You need endurance, stamina and drive.

    Joey described the daily routine at FIEA and the sobering effect the program provides students before they get jobs.

    鈥淯ntil you get here, you have no idea what it takes to make it. You鈥檙e making video games and it seems glorious, but then there鈥檚 an absolute grind鈥 he says. 鈥淵ou can get overwhelmed, but you just have to learn to overcome that hurdle.”

    But that鈥檚 how their jobs will be once they graduate

    鈥淭he industry has really matured and it just isn鈥檛 what it was in the 80s and 90s where you made a game, enjoyed the profits and then eventually started up a new game,鈥 Hannes explains. 鈥淭here鈥檚 very serious people in charge of these companies for good reason, and they鈥檙e turning out amazing profits鈥攁t the end of the day it鈥檚 a business, now. It鈥檚 a seriously competitive, cut-throat industry.鈥

    It鈥檚 not an easy industry to work in鈥擣IEA isn鈥檛 an easy program.

    The bottom line is that UCF is instituting a program that doesn鈥檛 just bog students down with course work, though they鈥檙e serious about that too. Instead, it additionally tasks every student with learning several industry engines and to make a video game they can showcase at conventions where they can rub elbows with some of the biggest companies in the industry鈥攆or instance, the Special Interest Group on Graphics and Interactive Techniques (SIGGRAPH) conference and the Game Developers Conference.

    And they get jobs. Good ones. Where have our students gone on to succeed? Well, there鈥檚 a ton of stories right there just waiting to be told.

    To learn more about what鈥檚 happening at FIEA, visit 鈥攃lick on 鈥渟tudent work鈥 to see what our students have been up to.

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